Writing: AVoice Acting: AProduction: ASound Creativity: A"People assume that time is a strict progression of cause to effect, but actually from a non-linear, non-subjective viewpoint — it’s more ...wibbly wobbly" Dr WhoMike Walters is between just about everything: a job, a relationship, possibly an apartment. He hears about a mysterious online game on the darknet called Woe.Begone. Since he has nothing better to do, he signs up. His first task is emotionally difficult but he does it. He is rewarded with something impossible but very important to him. His next task is to cut off his arm. If he doesn't do it will his first reward be taken away from him? The game runners were clever - they chose a reward that would be devastating if taken away. So Mike contemplates how he could cut off his arm so that he couldn't chicken out when he starts, how to keep from making a mess, and wonders why he started this in the first place...That's a vague description of just the first couple of episodes without spoilers. Basically, Woe.Begone is action packed yet cerebral podcast. It's a first person story with a single narrator. I normally avoid those kinds of audiodramas because it gets boring listening to the same voice. However, I was never bored. It's not like Mike is a great actor - in one of the early episodes he says he is no good at changing his voice. Mike tries it once and says he is not doing it again because he can hear how bad at it he is. He figures we are intelligent enough to figure it out. That's the key to Woe.Begone, everyone is assumed to be intelligent, Mike, the audience, and most of the people involved with Woe.Begone. The voice actor does a wonderful job of conveying Mike's charm, vunerability, fear, stupidity, arrogance, and did I say charm? We also get to know the other players even without the voice change cues. Of course the podcast would be nothing without the story. It's about time travel, not about time travel itself but about what would happen if there is a game where the prize is time travel. Do you stop it, try to win it, try to ignore it, try to destroy it, try to control it? How do you know if you are winning or losing, were winning or losing, or already won or lost? Given the conundrum of time travel, the writer manages to to give us a story that makes sense at the end of every episode only to upend it at the beginning the next episode and yet have make sense by the end. It follows the same pattern for 36 fifteen to twenty minute episodes so far.When I get to the end of the story, will I think this was one of the best podcasts ever? Probably not, but it will have been one of the most fun.Those who can, do. Those who can't, teach. Those who can't teach criticize. I am in the latter category, and therefore I am only one opinion among many. If you disagree with me, I will probably go back in time and change things so you do agree with me. Share your opinion before I get the chance.😁